- Empty will be in any game I make no matter how unfitting they may be.
- Zuma, but it's a 3D shooter. Ruins themed with a light gun to swap colours with the balls. Balls are an obstacle to movement. Powerups are stored in the reserve chamber, like Shotgun Light or Time Stop.
- A species of living plants. They're born tinkerers, crafting custom exoskelotons for themselves. They have an advanced form of sign language using multiple tendrils to say many words at the same time, but speak spoken languages through clunky and uncomfortable devices. Interested in neat little parts.
- Realm of Possibility: Procedurally generated Smash Bros. hack'n'slash where the theme is a confluence of worlds - everything that can happen does.
- Item Drop: r/bossfight inspired hack-and-slash where you can equip any item anywhere.
- Battlebots-inspired robot-fighting game where you must build your own robot in three dimensions out of circuitry parts.
Brands: Franken Robotics ("It's Alive!" was found to be a more marketable slogan than the more common "Why in Nyx' name is it alive?"), All Hallows (organises major tournaments, but the most fun ones are the illegal ones, specialises in Rookie-Friendly parts)
- Kirby Air Ride, but it's a highly customisable game about being adopted by a street gang with highly garagepunk hovercraft - literally duct taped together in some cases. (combine with the above?)
Features "Darwin's Razor", a craft without safety features such as seats or panelling.